﻿// using LuaInterface;
using System.Collections;
using System.Collections.Generic;
using EventUtils;
using UnityEngine;
using EventType = EventUtils.EventType;

public class AnimatorEventHandle : MonoBehaviour
{
    public void HandleEvent(string eventName)
    {
        // string[] listarr = new string[2];
        // listarr[0] = eventName;
        // listarr[1] = "1";
        // EventCenter.BroadCast<string[]>(EventType.EVENT_GAME_ANIMATION_MOVE_CHANGE,listarr);
    }
    
    public void Game246_HandleEvent(string eventName)
    {
        // string[] listarr = new string[2];
        // listarr[0] = "";
        // listarr[1] = "1";
        EventCenter.BroadCast<int,string>(EventType.EVENT_GAME_ANIMATION_MOVE_CHANGE,246,eventName);
    }
    
    public void Game149_ShaizhongEvent(string eventName)
    {
        // string[] listarr = new string[2];
        // listarr[0] = "";
        // listarr[1] = "1";
        EventCenter.BroadCast<int,string>(EventType.EVENT_GAME_ANIMATION_MOVE_CHANGE,149,eventName);
    }
}
